The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.
FT Digital Edition: our digitised print edition
。业内人士推荐新收录的资料作为进阶阅读
2018年,中国出境游人次达1.5亿,同比增长14.7%。入境游人次1.4亿,同比增长仅1.2%,出境游人次首次超过入境游。
“我相信,只要双方以诚相待,以信相交,我们就能不断拉长合作的清单,持续缩短问题的清单,就能在两国元首战略引领下,取得让两国人民都满意的成果,达成国际社会都欢迎的共识,让2026年成为中美关系走向健康、稳定、可持续发展的一个标志性年份。”王毅说。