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Periodic Memory Integrity HashingAnti-cheats periodically hash the code sections (.text sections) of the game executable and its core DLLs. A baseline hash is computed at game start, and periodic re-hashes are compared against the baseline. If the hash changes, someone has written to game code, which is a strong indicator of code patching (commonly used to enable no-recoil, speed, or aimbot functionality by patching game logic).
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